Everyone can be an inventor!
Activities in Spark!Lab incorporate traditional science, technology, engineering, and math (STEM) with art, museum, and creativity. Facilitators will assist Spark!Lab visitors by employing inquiry-based learning techniques to help participants work through challenges, identify design solutions, and create their own unique inventions!
Activity choices for SEP 7 – OCT 4:
Now What? – In this interactive game, visitors use their problem-solving skills (and senses of humor) to answer the question, Now what? Players are given a problem and then specific materials to use to solve that problem. Thinking creatively to find an answer to the question Now what? Allows visitors to experience the kind of playful and flexible thinking that inventors, designers, and other creative people use all the time.
Help Clean up the Lakes/Ocean – It can’t be denied that the lakes and oceans need our help. Using materials, and their imagination, visitors are challenged to design a system to clean up plastic in the Great Lakes and ocean. Visitors can try out their ideas in our mini lake or ocean, complete with floating bits of plastic. Can you create a new way to clean up plastic from water?
Shaping Spaces – Structures are built and engineered according to their intended purpose. Visitors use their imagination, and Straws and Connectors, to find inventive ways to shape spaces that met specific architectural challenges.
Activities change on a regular basis, ensuring that regular visitors have something new to explore.
Generously supported by the Dow Corning Foundation and The Patricia & David Kepler Foundation