Everyone can be an inventor!
Activities in Spark!Lab incorporate traditional science, technology, engineering, and math (STEM) with art, museum, and creativity. Facilitators will assist Spark!Lab visitors by employing inquiry-based learning techniques to help participants work through challenges, identify design solutions, and create their own unique inventions!
Activity choices for AUG 10 – SEP 6:
Invent-A-Vehicle – Visitors sketch and then build a vehicle to solve a specific problem. The vehicles are made from reusable materials and components are in a scale that encourages collaboration, imaginative play, and even real functional testing.
Towering Teeter Table – Because they’re always trying to solve new problems, inventors are constantly learning new skills and rules. The Towering Teeter Table challenges visitors to use blocks to build structures under challenging – and unstable – circumstances. To build towers, buildings, and other structures, visitors have to be creative in how they use the building space and balance their structure.
Flying Machines – Visitors engineer flying inventions using the construction materials provided. The inventions are then tested and tweaked in order to improve the distance or height achieved during flight. Can you make something that flies like a bird, or an airplane?
Activities change on a regular basis, ensuring that regular visitors have something new to explore.
Generously supported by the Dow Corning Foundation and The Patricia & David Kepler Foundation